![]() ![]() The game can be played one-on-one or as a social game with teams. While this abstract strategy war game does not include random chance, it does allow for piece enhancements both during game play and during board set up which increases come from behind opportunities and can be used to level the playing field between players of various skill levels. Future options will include new movements, expansion pieces, additional damage control options, new attack features, mini wars and expanded terrains as variants to the Original Release Game Rules. The complete Original Release Basic Training Game Rules include Object of the Game options, Team Game Play options and Advanced Game Play options. Additionally, certain pieces (Bombers and Tanks) can Block. Certain Air pieces (Bombers and Helicopters) can Go Over pieces likewise certain Sea pieces (Submarines) can Go Under pieces. Play evolves, turn by turn, with each player analyzing the current battlefield situation, adjusting their game plan accordingly and executing commands (movements of the playing pieces) in a collective effort to achieve the games objective. Pieces transverse the board in a Chess-like manner. Vehicles are restricted to movement within their assigned battlefields: Through the Air, On Land andor In the Sea. ![]() ![]() The board consists of a traditional 8 square x 8 square checkerboard grid divided into two Land areas separated by a Sea area. MILITARY PIECES IN A CHESS-ALIKE CONFRONTATIONĬommander-In-Chief is a fun fast-playing abstract strategy war game published by X Plus Products in which a players Air, Land and Sea military vehicles work as a unified Armed Forces assault team to capture their opponents Commander. ![]()
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